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# UnityEngine.Object

#### **Null Checking**

* `IsNull()` — Checks if a UnityEngine.Object is null.
* `IsNotNull()` — Checks if a UnityEngine.Object is not null.
* `IsNullOrDestroyed()` — Checks whether UnityEngine.Object is null or has been destroyed.
* `IsNotNullOrDestroyed()` — Checks whether a UnityEngine.Object is not null and has not been destroyed.

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#### **Comparison**

* `IsSameAs(Object other)` — Checks if two UnityEngine.Object are the same instance.
* `IsOfType<T>()` — Checks if the UnityEngine.Object is of a specific type.
